Does anyone use CMake to build and run an iOS app, without working (much) in Xcode? I’ve been using CMake + Emacs a lot lately, to build executables for desktop or command line. I’d like to start doing the same for iOS apps. When I used to use Xcode, it was pretty simple to compile and run a project on a simulator or device that was connected via USB cable. I’d like to setup a similar workflow with minimal use of Xcode. Is it possible?
I’m not sure if crosscompiling for iOS is supported with non-Xcode toolchains. You can use AppleClang + the Xcode CMake generator and still build only from the command line, though, without needing to actually use Xcode as your IDE.