I want to initialize my project’s dependencies.
I know there’s FetchContent
which will download the dependency and then add it as a subdirectory for my build. Some dependencies don’t play nice with this though since they generate some source files and put them in the bin dir. I’ll use zlib as my example since that’s the one that’s been relevant to me. zlib generates a header file and puts it in the binary dir. Other dependencies in the build tree that try to find zlib via find_package
are unable to find it, and even if it could, zlib’s source files are now spread across multiple directories.
It was recommended to me that I use ExternalProject
, but I’m not a fan of the confusion and complexities of having the dependencies installed and built when the code itself is built, rather than at configure time.
I figure I could have an external script that individually calls cmake and builds each dependency and puts the installed files somewhere, then my project (and all of its dependencies) can use the find_package
module without issue. The problem is deciding what scripting language to use for that. Bash scripts or shell scrips are not cross platform without a bit of up elbow grease. I could write such a config script in something like python or powershell, but that adds another dependency to my project’s build pipeline.
My thought process then took me back to cmake. What if my main cmake script makes calls to execute_process
to call git to download the dependencies, and then another call to execute_process
to call cmake itself to build each dependency? I don’t see why this wouldn’t work, but my gut tells me it’s more of a hack than an actual solution.
Maybe there’s a better way to accomplish what I’m trying to do?
At the end of the day, I have a long chain of dependencies. A depends on B, B depends on C, C depends on D, A also depends on D, etc etc. I’d prefer to have D in my build once, instead of both A and C pulling in their own version of D.
Thanks for any help!