code:
if (CHATTERINO_PLUGINS)
find_package(Sol2 REQUIRED)
find_package(Lua 5.4)
if (NOT Lua_FOUND)
set(LUA_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/lib/lua/src")
add_subdirectory(lib/lua)
else()
# When Lua is found via find_package, use its include directories
if (Lua_INCLUDE_DIRS)
set(LUA_INCLUDE_DIRS "${Lua_INCLUDE_DIRS}")
elseif (Lua_INCLUDE_DIR)
set(LUA_INCLUDE_DIRS "${Lua_INCLUDE_DIR}")
else()
# If include directories aren't provided, fall back to building from source
message(WARNING "Lua found but include directories not available, building from source")
set(LUA_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/lib/lua/src")
add_subdirectory(lib/lua)
endif()
# If we didn't build from source and find_package didn't create a target, create an imported target
if (NOT TARGET lua AND LUA_INCLUDE_DIRS)
if (Lua_LIBRARIES)
add_library(lua UNKNOWN IMPORTED)
set_target_properties(lua PROPERTIES
IMPORTED_LOCATION "${Lua_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIRS}"
)
else()
# No library found either, build from source
message(WARNING "Lua found but library not available, building from source")
set(LUA_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/lib/lua/src")
add_subdirectory(lib/lua)
endif()
elseif (TARGET lua AND LUA_INCLUDE_DIRS)
# Ensure include directories are set on existing target
get_target_property(lua_inc_dirs lua INTERFACE_INCLUDE_DIRECTORIES)
if (NOT lua_inc_dirs)
set_target_properties(lua PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIRS}"
)
endif()
endif()
endif()
endif()
pr for contex: use system lua by solomoncyj · Pull Request #6495 · Chatterino/chatterino2 · GitHub
the problem i’m facing is even when lua’s develpment files are installed, I always get Lua found but include directories not available, building from source