CMake, CPack and IFW, several components but only one in the installer.

Hello all,

I’m working on a cmake project which has several libraries and binaries.
I would like to make an installer which installs all the libraries but user must be able to pick which binary to install.

Folders tree:

-/
|-CMakeLists.txt
|-cmake/
     |-install_helper.cmake
     |-cpackhelper.cmake
|-/src/
     |-CMakeLists.txt
     |-/bin
         |-CMakeLists.txt
         |-/rolisteam
             |-CMakeLists.txt
         |-/rcse
             |-CMakeLists.txt
         |-/mindmap
             |-CMakeLists.txt
         |-/server
             |-CMakeLists.txt
     |-/lib
         |-CMakeLists.txt
         |-/dice
             |-CMakeLists.txt
             |-/lib
                 |-CMakeLists.txt
             |-/bin
                 |-CMakeLists.txt
         |-/libA
              |-CMakeLists.txt
         |-/libB
              |-CMakeLists.txt

The content of install_helper.cmake:

function(rinstallLib libname comp)
  if(WIN32)
    install(TARGETS ${libname} LIBRARY DESTINATION . ARCHIVE DESTINATION . RUNTIME DESTINATION . PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} COMPONENT ${comp})
  elseif(UNIX AND NOT APPLE)
    install(TARGETS ${libname} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} COMPONENT ${comp})
  endif()
endfunction()

function(rinstallRT libname comp)
  if(WIN32)
    install(TARGETS ${libname} LIBRARY DESTINATION . ARCHIVE DESTINATION . RUNTIME DESTINATION . PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} COMPONENT ${comp})
  elseif(UNIX AND NOT APPLE)
    install(TARGETS ${libname} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} COMPONENT ${comp})
  endif()
endfunction()

At the end of each binary cmakelists.txt, I call:
rinstallRT(target targetComp)
For libs I call:
rinstallLib(libA libraries)

I expect to have one component for each binary and one component for all libraries.
I defined components like that:

set(CPACK_GENERATOR "IFW")
set(CPACK_IFW_ROOT ${ifwpath})# /home/renaud/application/other/Qt/Tools/QtInstallerFramework/4.2
set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME "Rolisteam")
set(CPACK_PACKAGE_NAME "Rolisteam")
set(CPACK_PACKAGE_VENDOR "Rolisteam.org")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Pen and Paper virtual tabletop Software.")
set(CPACK_PACKAGE_VERSION ${PROJECT_VERSION})
#set(CPACK_INSTALL_CMAKE_PROJECTS )
set(CPACK_PACKAGE_HOMEPAGE_URL "https://www.rolisteam.org")
set(CPACK_PACKAGE_CONTACT "rolisteam-org developers <www@rolisteam.org>")
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/resources/rolistheme/org.rolisteam.Rolisteam.svg")
set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/README.md")
set(CPACK_PACKAGE_VERSION_MAJOR ${rolisteam_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${rolisteam_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${rolisteam_VERSION_PATCH})
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING.txt")
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
#set(CPACK_IFW_PACKAGE_NAME "Rolisteam")
set(CPACK_IFW_PACKAGE_TITLE "Installer Rolisteam")
set(CPACK_IFW_PACKAGE_PUBLISHER "Rolisteam")
set(CPACK_IFW_PACKAGE_WIZARD_STYLE "Modern")
set(CPACK_IFW_PACKAGE_WINDOW_ICON "${CMAKE_SOURCE_DIR}/resources/rolistheme/500-symbole.png")
set(CPACK_IFW_PACKAGE_BANNER "${CMAKE_SOURCE_DIR}/resources/rolistheme/ifwbanner.png")
set(CPACK_IFW_VERBOSE ON)
set(CPACK_PACKAGE_EXECUTABLES "")


if(WIN32)
  set(CPACK_IFW_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/resources/rolistheme/128.ico")
elseif(APPLE)
  set(CPACK_IFW_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/resources/rolistheme/rolisteam.icns")
endif()

if(WIN32)
    include(InstallRequiredSystemLibraries)
    find_program(WINDEPLOYQT windeployqt HINTS "${_qt_bin_dir}")
    configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/deploy-qt-windows.cmake.in" "${CMAKE_CURRENT_SOURCE_DIR}/deploy-qt-windows.cmake" @ONLY)

    set(CPACK_PRE_BUILD_SCRIPTS ${CMAKE_CURRENT_SOURCE_DIR}/deploy-qt-windows.cmake)
endif()
include(CPack)
include(CPackIFW)

cpack_add_component(libraries DISPLAY_NAME "Libraries" DESCRIPTION "Dynamic libs")
cpack_add_component(rolisteamComp DISPLAY_NAME "Rolisteam" DEPENDS libraries)
cpack_add_component(rcseComp DISPLAY_NAME "rcse" DEPENDS libraries)
cpack_add_component(roliserverComp DISPLAY_NAME "Roliserver" DEPENDS libraries)
cpack_add_component(mindmapComp DISPLAY_NAME "RMindMap" DEPENDS libraries)
cpack_add_component(diceComp DISPLAY_NAME "Dice CLI" DEPENDS libraries)


cpack_ifw_configure_component(libraries
    DESCRIPTION
        "Dynamic libs"
    SORTING_PRIORITY 1000
    VERSION ${PROJECT_VERSION}
    LICENSES "GPLv2" "${CMAKE_SOURCE_DIR}/COPYING.txt"
    DEFAULT "true"
)

cpack_ifw_configure_component(rolisteamComp
    DESCRIPTION
        "Main application to play TTRPG with friends"
    SORTING_PRIORITY 1000
    VERSION ${PROJECT_VERSION}
    LICENSES "GPLv2" "${CMAKE_SOURCE_DIR}/COPYING.txt"
    DEFAULT "true"
)

cpack_ifw_configure_component(rcseComp
    DESCRIPTION
        "Rolisteam CharacterSheet Editor"
    SORTING_PRIORITY 1000
    VERSION ${PROJECT_VERSION}
    LICENSES "GPLv2" "${CMAKE_SOURCE_DIR}/COPYING.txt"
    DEFAULT "true"
)
…

Finally, this is what I’m getting when I run the command: cmake --build /path/to/build-rolisteam-Desktop_Qt_6_4_1_GCC_64bit-Debug --target package

-- Found QtIFW 4.2.0 version
CPack: Create package using IFW
CPack: Install projects
CPack: - Install project: rolisteam []
CPack: Create package
CPack: - Configuration
CPack: - Generate package

The generated installer has only one package called Rolisteam. It cannot be unselected (all the other binaries are not listed anywhere in the installer wizard) but all files are installed (libs and runtimes).
I don’t get what I’m doing wrong.

IFW: 4.2.0
CMake: 3.22.1

Thanks for the help.