# \[solved\] plugin development for cmake?

**URL:** https://discourse.cmake.org/t/solved-plugin-development-for-cmake/802
**Category:** Development
**Created:** [March 13, 2020, 11:56am UTC](https://discourse.cmake.org/t/solved-plugin-development-for-cmake/802 "2020-03-13T11:56:40Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![hex](https://discourse.cmake.org/user_avatar/discourse.cmake.org/hex/32/363_2.png) [@hex](https://discourse.cmake.org/u/hex)
#### Post date: [March 13, 2020, 11:56am UTC](https://discourse.cmake.org/t/solved-plugin-development-for-cmake/802/1 "2020-03-13T11:56:40Z")

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On this site [https://www.aosabook.org/en/cmake.html](https://www.aosabook.org/en/cmake.html) section 5.3.3 mentions the possibility of developing plugins in C for CMake. Where can I find more information about this?

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### Author: ![kyle.edwards](https://discourse.cmake.org/letter_avatar_proxy/v4/letter/k/65b543/32.png) [@kyle.edwards](https://discourse.cmake.org/u/kyle.edwards)
#### Post date: [March 13, 2020, 12:38pm UTC](https://discourse.cmake.org/t/solved-plugin-development-for-cmake/802/2 "2020-03-13T12:38:30Z")

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Plugins are loaded with `load_command()`, but this command has been deprecated for many years due to the reasons outlined in the document you linked. It will be removed in the not-too-distant future. Writing new code that uses it will set you up for problems.
