# Creating an .ipa from .app for iOS using CMake

**URL:** https://discourse.cmake.org/t/creating-an-ipa-from-app-for-ios-using-cmake/5942
**Category:** Code
**Created:** [June 27, 2022, 11:02am UTC](https://discourse.cmake.org/t/creating-an-ipa-from-app-for-ios-using-cmake/5942 "2022-06-27T11:02:08Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![ben.boeckel](https://discourse.cmake.org/letter_avatar_proxy/v4/letter/b/ea5d25/32.png) [@ben.boeckel](https://discourse.cmake.org/u/ben.boeckel)
#### Post date: [March 22, 2023, 2:19pm UTC](https://discourse.cmake.org/t/creating-an-ipa-from-app-for-ios-using-cmake/5942/8 "2023-03-22T14:19:05Z")

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This thread is related:

> [@Workflow for iOS devices (pushing to device, debugging)](https://discourse.cmake.org/t/workflow-for-ios-devices-pushing-to-device-debugging/7716):
>
> Does anyone use CMake to build and run an iOS app, without working (much) in Xcode? I’ve been using CMake + Emacs a lot lately, to build executables for desktop or command line. I’d like to start doing the same for iOS apps. When I used to use Xcode, it was pretty simple to compile and run a project on a simulator or device that was connected via USB cable. I’d like to setup a similar workflow with minimal use of Xcode. Is it possible? Rob

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_[View the full topic](https://discourse.cmake.org/t/creating-an-ipa-from-app-for-ios-using-cmake/5942)._
